Rise of Rome Info | ||||||||||||||||||||
Earn some Cash while your online check this out!! Email me with any questions or facts you have on Rise of Rome [email protected] |
Tool Rushing vs Speed
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Farm bug, Tower bug, Peon bug, Reveal map trick, 1.0 or 2.0 speed?? | ||||||||||||||||||||
Some Info for you that don't believe, there is a trainer out there I have seen it. I have the anti-trainer. I have caught 6 cheaters since I got it!! How you think some 2000 rated players became 2000 rated players!! Email me if you would like the anti [email protected] |
Ok here is the farm bug first.
This one is pretty simple. First build some farms(simple
enough). Second have a troop(clubman,bowman) standing by
so you can group him with the farms. You will have to
hold ctrl and select each farm and then drag and select
your bowman or clubman and select a number such as 3. Ok
now that you have numbered all the farms 3 and the troop
3 hit the number 3 and then S. The farms will replenish!!
This one works trust me! The farm bug works and with this
you will not have to worry about getting food. Tower bug is simple also, this allows you to not not get hit when approching a tower; all you have to do is come at the tower at an angle and the tower will not shoot at you. I believe you have to approach it on the left side?? I have not tried this one but some say it works. Try it and give me your info on it! The Peon on bug is kinda tricky and not very useful for default settings. It allows you to make workers from a house and the Town Center at same time. As before when you grouped the farms you will do the same here. Build a house by the TC and group it with the house. You will have to hold Ctrl and then drag and select the house then number them both 1. After that the tricky part is all about timing!! Hit the number 1 before you try this; after you hit 1 hit C but very quickly hit the TAB button, you will have to try again and again until you see the house start counting down(which it is making a worker). Hit 1 then hit C and very quickly hit TAB--trust me this is hard I have gotten it to work but its not easy and really not worth doing! Well here is an easy one for you. On a reveal map you can locate your enemey very quicky by taking a builder selecting build house and try building the house by berries or trees on different parts of the map. If nothing like and animal or hill is there stopping you from buidling there you can bet your TC that your foe is there getting food or wood!! The Pros and Cons of 1.0 Speed Some good info from CD by Celestial Dawn In general, 1.0 speed favours the better player. The faster the speed, the easier it is to narrow the skill gap between players. The reason for this is that good players make full use of the extra time whereas new players often sit around watching their villagers gather berries and thus do not understand why it is necessary to sit around and wait. For them, the game only 'starts' once they hit Tool or Bronze (and in many cases Iron) and they don't do much in the meantime except sit around and watch their SimCity, hence their preference for faster speed settings. Good players, on the other hand, subscribe to the maxim - "God is in the details." They understand that games are won or lost in Stone, that starting positions, effective scouting, finding good places to wall and locating the enemy is important. For them, the First Four Minutes are the most important in the game. It is in this time that you need to squeeze out the maximum amount of production and scouting before you finally decide on where to plop down that important first wood pit. For players like these who understand the importance of making use of the extra time, 1.0 speed is the natural preference. (For those of you who are wondering how speeds come about, hitting F11 will show you the clock and the speed setting, whether it's 1.0, 1.5, 2.0). The advantages of 1.0 speed for the non-newbie player also extend beyond the first four minutes. After the initial frenzy of economic activity, the extra time is now used to find secondary and tertiary sources of food, chokepoints in which to wall, a good place to dock, shallows to cross and control. All this is done while avoiding lions (or at least surviving lion fights where possible). Ok here are some not so nice bugs that can be kinda annoying. On a gig map have you ever seen your workers not get wood, or food, or gold but going in circles?? This bug tends to happen on a gig map. Have you hunted Eles and when your workers get all the meat from one Ele they start attacking the one nearby. This can be quiet dangerous becaue the first worker back to the site starts attacking and one worker attacking an Ele is not very good!! |
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